Heroscape
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Players: 2
Playing Time: Unlimited


I was setting up a battlefield on our living room floor to play one of the simpler Heroscape games: Attack at Dawn. My son Kevin had wandered away since it was taking me so long and I was getting a little tired myself. Surrounded by a vast array of battlefield tiles in different shapes and colors, I struggled to assemble what was actually a large 3-D jigsaw puzzle. That part alone took me 30 minutes.

I leaned back to take a break. Then I glanced at the multitude of action figures, cards, and three instruction booklets scattered before me. “Yikes!” I said as I flipped through one. “There’s too much here. I’ll never learn all these rules!”

A faint voice reached my ears. “Never fear, good sir. I will assist you.”

I spun around. I thought I was alone. Who…what…?

Then I noticed him. One of the tiny action figures was looking up at me. He brandished a heavy sword and shield, and wore a Viking outfit of shiny armor and a helmet topped with wings.

“Yes, it is I, Thorgrim the Viking Champion. My card.” With his sword he nudged an odd six-sided card toward me. I picked it up.

“Hmm. Says here you’re from Earth, are human, and have a defensive aura. That’s good, I guess. So how do you play this game?”

“Once the battlefield has been readied, simply position the specified figures as they appear in the Game Scenario charts. For example, I stand here.” He walked to a spot near the front, stopped, and looked at me once more. “When all of us are in place, you may begin.”

“Okay. Then what?”

“You and your opponent roll the dice. The one who rolls the most skulls goes first.”

“Charming.”

“Each player chooses a card that corresponds to their characters. Then they move the figure. My card, as you can see, allows me to move five spaces.”

Thorgrim went on to explain that each card had numbers for range, attack and defense. If Thorgrim’s range was 1, then he needed to be adjacent to an enemy player before he could attack. The player attacking rolls a specified number of attack dice. If he rolls two skulls, the opponent must block the attack with two or more skulls; if not, the attack is successful. The player who can remove all his opponent’s figures this way wins the game.

“Which will be my side, since I’m in the Good Army,” concluded Thorgrim.

“We’ll see about that. Now, if there’s nothing else, we’d like to get started. Thanks, Thorgrim.”

“My pleasure, sir.” The small figure froze into his original battle stance, and I called Kevin into the room.

Ten-year-old Kevin enjoyed the game more than I did; later, he made his own battlefield without much trouble. For my part I found the constant rolling of dice and card-checking to be wearying. The game has its charms, though. Bottom line: Heroscape is a challenging game to set up and play, best suited for pre-teen kids with lots of time and patience.

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