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WayWord

kdk August 22, 2011
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Read Time:2 Minute, 46 Second

Players: 2-4 (ages 10+)

Playing Time: 30-45 minutes




Every game player has a favorite kind of game. Maybe your favorite games are easy-going dice games…or strategic card games…or detailed role-playing games that take all night to play. Or maybe you prefer noisy party games. Personally, while it may be part of my job to try all kinds of games, I have a weakness for anything involving letters. So I couldn’t wait to try Tom Jolly’s WayWord, a word-nerdy blend of a variety of games—everything from basic board games to dominoes to (of course) Scrabble.



Before the game begins, seven letter tiles are placed in a circle in the center of the playing area. Each player then gets a colored pawn and seven tiles.



When it’s your turn, you begin by playing one of your tiles, connecting it to the existing tiles. Then you create a path through the tiles, moving your pawn to spell words as you go. You can move in any direction, even using the same letter twice (i.e., doubling the T and/or using the same E twice in the word “letter”). But you can’t use any words that your opponents have already used, and your pawn can’t touch any tile that’s occupied by another player.



Each letter tile has a point value. Once you spell your word, you add up your points. Then you choose a new tile from the draw pile, and play moves to your left.



The game has a few other twists in the form of some special tiles, but the object is simple: the player with the most points at the end of the game is the winner.



WayWord is the kind of word game that can be as laid-back or as competitive as you want it to be. If you’re just looking for a wordy way to pass the time with your family on a lazy afternoon, it can be a perfectly relaxed game. But if you take your word games a little more seriously, you can go head-to-head against your most competitive word-gaming friends to seek out longer, more elaborate words while plotting strategies and blocking your opponents’ moves.



The WayWord designers thought of all kinds of simple but clever details to make the game move smoothly. For instance, it isn’t a big change to have players draw a new tile at the end of their turn instead of at the beginning, but it saves a whole lot of time—because players have extra time to plan their next moves while their opponents are playing. The special tiles, too, add a few exciting twists to an otherwise relatively straightforward game.



Some details, on the other hand, are rather unnecessary—like the included die, which is used only to help determine which player goes first. And one additional detail—a score pad—would definitely be helpful.



WayWord is the perfect game for all levels of players—from cutthroat to cooperative. So whether you’re looking for an intense game to play with your word-loving friends or an easy-going, family-friendly game to help your kids build their vocabularies, you’ll get just what you’re looking for from this clever word game.

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About Post Author

kdk

Kristin Dreyer Kramer has been writing in some form or another (usually when she was supposed to be doing something else) since the ripe old age of ten—when she, her cousin, and their two Cabbage Patch Dolls formed the Poo Authors’ Club. After a short career in advertising, Kristin got sick of always saying nice things about stuff that didn’t deserve it—so now she spends her days criticizing things, and she’s much happier for it. Since creating NightsAndWeekends.com in February of 2002, Kristin has spent her life surrounded by piles and piles of books and movies—so many that her office has become a kind of entertainment obstacle course. As if her writing and editing responsibilities for N&W.com weren’t enough to keep her out of trouble, Kristin also hosts a number of weekly radio shows: Reel Discovery, Shelf Discovery, and On the Marquee. She’s also a proud member of the Broadcast Film Critics Association (CriticsChoice.com), the Central Ohio Film Critics Association (COFCA.org), the Online Film Critics Society (OFCS.org), and the Women Film Critics Circle (WFCC.Wordpress.com). Kristin lives in Columbus, Ohio, with her husband, Paul, and their daughter, Anna. She welcomes questions, comments, and fan mail at kdk@nightsandweekends.com.
kdk@nightsandweekends.com
http://www.NightsAndWeekends.com
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kdk

Kristin Dreyer Kramer has been writing in some form or another (usually when she was supposed to be doing something else) since the ripe old age of ten—when she, her cousin, and their two Cabbage Patch Dolls formed the Poo Authors’ Club. After a short career in advertising, Kristin got sick of always saying nice things about stuff that didn’t deserve it—so now she spends her days criticizing things, and she’s much happier for it.

Since creating NightsAndWeekends.com in February of 2002, Kristin has spent her life surrounded by piles and piles of books and movies—so many that her office has become a kind of entertainment obstacle course.

As if her writing and editing responsibilities for N&W.com weren’t enough to keep her out of trouble, Kristin also hosts a number of weekly radio shows: Reel Discovery, Shelf Discovery, and On the Marquee. She’s also a proud member of the Broadcast Film Critics Association (CriticsChoice.com), the Central Ohio Film Critics Association (COFCA.org), the Online Film Critics Society (OFCS.org), and the Women Film Critics Circle (WFCC.Wordpress.com).

Kristin lives in Columbus, Ohio, with her husband, Paul, and their daughter, Anna. She welcomes questions, comments, and fan mail at kdk@nightsandweekends.com.

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