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  • Notes of a Zombie Fighter, Part 2

Notes of a Zombie Fighter, Part 2

joshg November 24, 2004
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Read Time:5 Minute, 16 Second

End Times… All the

Time



The problem with being a zombie fighter is that the world is

always ending. Well, that and the smell of reanimated rotting corpses—no one ever talks

about it, but a planet of decomposed bodies walking around…phew,

nasty.



Here’s what my itinerary looks like any given

day:




  1. Little touch of apocalypse….try to

    prevent

  2. Determine mysterious cause of zombie plague….supernatural, biological,

    alien, or grocery clerk Joey Fong (he would have gotten away with it, too, if it weren’t

    for me and that meddling pup).

  3. Wash blood and guts out of leather

    pants

Zombie origins have always been about as diverse as their metaphorical

significance and about as socially reflective (Mr. Fong notwithstanding), but their

outcomes always mean one thing—the end. The evolutionary history of the genre begins with

the mummy—an oatmeal covered, toilet paper wrapped, curse-driven fiend that dragged its

undead body into collective imaginations after archeologist Howard Carter discovered the

tomb of King Tut. This historically significant find was greeted with superstitious

legends that circulated faster than artifacts on a museum circuit and quickly found their

way onto the silver screen.



This supernatural basis spilled into the

mystique and misunderstandings around the Voodoo religion of Haiti, and it wasn’t until

Romero and Russo tag-teamed the undead genre that the culprit shifted. By the time

Night of the Living Dead rolled into theaters, the space race had everyone’s eyes

on the skies. This was combined with the Vietnam-era distrust of all things

government.



Today, Anthrax, AIDS, and the age of bio-terrorism have left

their mark on the genre. From the outbreak monkeys of 28 Days Later (see my review) to the

corporate engineered virus of Resident Evil—the theme covers the genre spectrum

from visionary artistry to utter cheesiness, and it doesn’t seem to be fading out any

time soon.



The sweeping saga of semi-sequels that stumbled from

NOTLD presents an array of alternate dimensions set in motion by the living dead

lore. While the full history is probably only of interest to dead heads of the zombie

variety and fans of intellectual property law, it’s still worth a note. The divergent

franchise of founders Romero (Dawn / Day) and Russo (the Return

franchise) perpetuated the mythos from its small-town origins.



Where

Romero left his origins unanswered and focused on a world of zombies run amuck, Russo

stuck them in specimen jars and made the military culpable, the zombies unstoppable, and

the origins biomedical. Interestingly, Lucio Fulci’s Zombi 2 is actually a sequel

to the Italian release of Dawn (released as Zombi) owing little more than

its title and Romero’s European success to the project. After letting his ROTLD

series get away from him—with two dramatically different sequels—Russo returned to the

concept to make an embarrassing reprise. This time around, he had secured the rights via

the anniversary re-release of NOTLD—and rather than cast allusion to the original,

he attempted a full-on sequel. Children of the Living Dead was the direct-to-video

result of that experiment (gone horribly awry).



Four films primed for

release will take the mythos even further—two of them will be covered here, and none of

them are Children of the Living Dead 2.




Day of the Dead:

Contagium



From the combination of zombie lore and copyright lapse

emerges a fifth divergence in the mythos. The new Day sounds like Girl,

Interrupted with zombies, featuring a mentally ill Scooby gang set to figure out the

mysterious origins of a zombie plague (that dates back to none other than NOTLD)

while exposing a military cover-up and preventing end times. Nothing says therapeutic

recovery like zombie fighting—talk about radical treatment

models!



Taking it in the gut:



Day of the Dead:

Contagium promises to be an exploration of mental illness and socio-political

commentary combined (while also trying to infuse “…all known (zombie) lore…” together)—an

incredibly ambitious feat for any film, especially a direct-to-video release. In fact, it

might be too ambitious. With disturbed teens being a staple of horror, mental

institutions being standard fare for such flicks, and generic military industrial bad

guys orchestrating generic conspiratorial government cover-ups, it seems unlikely it will

offer anything new. In the wake of a worse-than-Watergate political quagmire (a

pre-emptive strike and horribly violent occupation based on fabrications and outright

lies), however, even the most trite pop cultural treatment of the theme can manufacture

awareness.




Return of the Living Dead 4:

Necropolis



ROTLD 4 features a group of teens pit against an

evil corporation that’s responsible for zombie manufacturing. Hey, wait a second…group of

teens, military industrial corporation, conspiracy, zombies? Why does this sound

familiar? Well, here the toxic gas at the center of the events can be traced to Cold War

era weaponry, and the events that were featured in NOTLD… oh, never

mind.



Taking it in the gut:



While I’m skeptical of

any film that gets hyped on what takes place behind the scenes rather than on content,

ROTLD 4 has a buzz that’s central to its theme. Nothing says end times like an old

fashioned nuclear meltdown, and nothing says meltdown like the Chernobyl Ukrainian power

plant disaster of 1986. ROTLD 4 is the first non-documentary American film to have

access to the site. Its opening scene uses not only the setting but also a fully-charged,

pull-no-punches implicit laden metaphor tied up in all of our impressions of the event.




I was nine-ish when the disaster occurred, and I clearly remember my mom

trying to explain nuclear winter, radioactive fallout, and the obliteration of all life

on earth through hysterical tears. I was the only kid in my third grade class who read

Greenpeace newsletters, obsessed about ecological devastation and developed an ulcer—all

this before Mad

Max taught me how to be post-Apocalyptic cool.



And while I’m even

more skeptical of two sequels released back-to-back (ROTLD 5 is slated immediately

after Necropolis), its use of post Cold War American bio weaponry speaks to our

society’s current fears.




Looking for more Notes of a Zombie

Fighter? Be sure to check out Part 1.

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joshg

jgryn5@hotmail.com
http://heartlander.stormpages.com
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