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Heroscape

don May 27, 2005
0 0
Read Time:2 Minute, 40 Second

Players: 2
Playing Time:

Unlimited

I was setting up a battlefield on our living room floor to

play one of the
simpler Heroscape games: Attack at Dawn. My son Kevin had wandered

away since it was taking me so long and I was getting a little tired myself. Surrounded

by a vast array of battlefield tiles in different shapes and colors, I struggled to

assemble what was actually a large 3-D jigsaw puzzle. That part alone took me 30

minutes.

I leaned back to take a break. Then I glanced at the multitude

of action
figures, cards, and three instruction booklets scattered before me.

“Yikes!” I said as I flipped through one. “There’s too much here. I’ll never learn all

these rules!”

A faint voice reached my ears. “Never fear, good sir. I

will assist you.”

I spun around. I thought I was alone.

Who…what…?

Then I noticed him. One of the tiny action figures was looking

up at me. He
brandished a heavy sword and shield, and wore a Viking outfit of shiny

armor
and a helmet topped with wings.

“Yes, it is I, Thorgrim the

Viking Champion. My card.” With his sword he
nudged an odd six-sided card toward

me. I picked it up.

“Hmm. Says here you’re from Earth, are human, and

have a defensive aura.
That’s good, I guess. So how do you play this

game?”

“Once the battlefield has been readied, simply position the

specified figures
as they appear in the Game Scenario charts. For example, I stand

here.” He walked to a spot near the front, stopped, and looked at me once more. “When

all of us are in place, you may begin.”

“Okay. Then

what?”

“You and your opponent roll the dice. The one who rolls the most

skulls goes
first.”

“Charming.”

“Each player chooses a

card that corresponds to their characters. Then they move the figure. My card, as you

can see, allows me to move five spaces.”

Thorgrim went on to explain

that each card had numbers for range, attack and
defense. If Thorgrim’s range was

1, then he needed to be adjacent to an enemy player before he could attack. The player

attacking rolls a specified number of attack dice. If he rolls two skulls, the opponent

must block the attack with two or more skulls; if not, the attack is successful. The

player who can remove all his opponent’s figures this way wins the

game.

“Which will be my side, since I’m in the Good Army,” concluded

Thorgrim.

“We’ll see about that. Now, if there’s nothing else, we’d

like to get started. Thanks, Thorgrim.”

“My pleasure, sir.” The small

figure froze into his original battle stance,
and I called Kevin into the

room.

Ten-year-old Kevin enjoyed the game more than I did; later, he

made his own
battlefield without much trouble. For my part I found the constant

rolling of
dice and card-checking to be wearying. The game has its charms, though.

Bottom line: Heroscape is a challenging game to set up and play, best suited
for

pre-teen kids with lots of time and patience.

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don

http://www.writersintouch.com/user_view.php?userid=44&section=articles
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