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10 Days in Africa

angela April 1, 2005
0 0
Read Time:2 Minute, 27 Second

Players: 2-4
Playing Time: 20-30

minutes

How many games can you think of (that don’t have the words

Trivial Pursuit in the title) that are educational as well as fun? Well, 10 Days

in Africa is one of those rare games.

The object of 10 Days in Africa is

to arrange a make-believe trip across the African continent. At the beginning of the

game, each player is dealt ten tiles. Each tile has a country (with a specific color),

an automobile (neutral-colored), or a plane (with a specific color) on it. Each player

arranges the tiles in his or her tile holder.

Game play proceeds as

follows: A player draws a new tile. If he can use it, the new tile replaces one of his

old tiles, and the old tile is discarded. If he can’t use it, then the new tile goes

into the discard pile, and his turn is over. When a player has arranged his cards in

such a way that they chart a course through Africa, that player

wins.

Sounds simple enough, right? You’d be surprised. The trick is to

arrange your country tiles and transportation tiles just right so that you actually can

make that trip. And the game has some pretty strict rules, too. For example: You must

start and end with a country tile. Also, you can place two adjacent countries

next to each other—as long as a border touches, the game assumes you can cross the border

on foot, and you don’t need a car or a plane. You can use an automobile card to travel

from country to country as long as there is a third country that borders both.

You can use an airplane card to travel to non-adjoining countries—however,

the two countries and the plane must all be the same color. And the most

important rule is this: Once your tiles are placed, you cannot rearrange them. All you

can do is replace an old tile with a new one. Therefore, the real strategy in the game

lies in good placement of your tiles before the game even starts.

I had a

good time with 10 Days in Africa. It was fun, strategic, and well-themed (the automobile

cars look like safari jeeps, and the tile holders are wooden and made to look

distinctively African). It’s also a great way to teach older kids about geography—in

order to figure out if you can get from one country to another, you need to figure out

where those countries are located in relation to each other. The game takes about a half

hour to play, and if you know your geography, you don’t even really need the game board

(it’s just a map of Africa to help you plan your trip).

Ed. Note: For

more information and official game

rules, please visit Out of the

Box Publishing.

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About Post Author

angela

altorose@gmail.com
http://musicaltheatre.suite101.com/
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