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What’s Wild?!

kdk November 14, 2007
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Read Time:7 Second

Players: 2-7 (ages 7+)

Playing Time: approx. 30-60 minutes, depending on the number of players




For fans of rummy-based games (like .nightsandweekends.com/articles/07/NW0700287.php>Phase 10), What’s Wild?! offers a wild new twist.



If you’ve played rummy games before, What’s Wild?! is a snap to learn. Each game is played in 10 rounds. At the beginning of the first round, players are dealt three cards—and that number increases by one in each subsequent round (four cards in the second round, five cards in the third, etc.). Cards are numbered 1-12 in four different wild animal skins: alligator, cheetah, peacock, and zebra. The deck also contains wild cards and special chameleon cards, which I’ll explain later.



In each round, players take turns drawing and discarding cards and trying to group the cards in their hand into either herds (at least three cards of the same number in any skin) and/or caravans (at least three cards of the same skin, in numeric order), using numbered cards or wild cards—or the special Numeric Wild Card, which changes for each round, corresponding to the number of cards in the players’ hands. So, in the first round, players have three cards—and 3s are wild. But that number can change at any time if someone plays a chameleon card. That player then chooses a new wild number—so if you’ve been counting on your 5s as wild cards and someone changes 8s to wild, it’s time to rethink your plan.



Once a player’s hand is filled with herds and/or caravans, that player can Go Wild, laying all of his or her cards on the table and earning zero points for the round. All other players have one last chance to get the lowest possible score. Players who have herds and/or caravans may then discard them before adding up the face value of their remaining cards—and that total is their score for the round. At the end of 10 rounds, the player with the lowest score wins the game.



Though it’s quick to learn and easy to play, the extra twists in What’s Wild?! add plenty of excitement. Sure, the game could probably be played with a regular deck of cards, but the animal skins make the game a little more fun. And unique. And, well, wild. The greatest twist, though, is the chameleon card—and that’s what makes the game really wild. You can plan all you want—but you never really know which number will be wild at the game’s end. And the more players you have, the crazier it gets.



A full game takes quite a while to play, so if you’re playing with younger players, I recommend shortening the game and playing just the first five rounds. Not only does it make the game quicker, but it also saves little hands from having to manage 12 cards at a time.



With its fun cards and an exciting twist or two, What’s Wild?! is one wild and crazy rummy game. It’s easy enough for younger players, but it’s still challenging enough for Mom and Dad—and that makes it a game that the whole family will love.

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About Post Author

kdk

Kristin Dreyer Kramer has been writing in some form or another (usually when she was supposed to be doing something else) since the ripe old age of ten—when she, her cousin, and their two Cabbage Patch Dolls formed the Poo Authors’ Club. After a short career in advertising, Kristin got sick of always saying nice things about stuff that didn’t deserve it—so now she spends her days criticizing things, and she’s much happier for it. Since creating NightsAndWeekends.com in February of 2002, Kristin has spent her life surrounded by piles and piles of books and movies—so many that her office has become a kind of entertainment obstacle course. As if her writing and editing responsibilities for N&W.com weren’t enough to keep her out of trouble, Kristin also hosts a number of weekly radio shows: Reel Discovery, Shelf Discovery, and On the Marquee. She’s also a proud member of the Broadcast Film Critics Association (CriticsChoice.com), the Central Ohio Film Critics Association (COFCA.org), the Online Film Critics Society (OFCS.org), and the Women Film Critics Circle (WFCC.Wordpress.com). Kristin lives in Columbus, Ohio, with her husband, Paul, and their daughter, Anna. She welcomes questions, comments, and fan mail at kdk@nightsandweekends.com.
kdk@nightsandweekends.com
http://www.NightsAndWeekends.com
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kdk

Kristin Dreyer Kramer has been writing in some form or another (usually when she was supposed to be doing something else) since the ripe old age of ten—when she, her cousin, and their two Cabbage Patch Dolls formed the Poo Authors’ Club. After a short career in advertising, Kristin got sick of always saying nice things about stuff that didn’t deserve it—so now she spends her days criticizing things, and she’s much happier for it.

Since creating NightsAndWeekends.com in February of 2002, Kristin has spent her life surrounded by piles and piles of books and movies—so many that her office has become a kind of entertainment obstacle course.

As if her writing and editing responsibilities for N&W.com weren’t enough to keep her out of trouble, Kristin also hosts a number of weekly radio shows: Reel Discovery, Shelf Discovery, and On the Marquee. She’s also a proud member of the Broadcast Film Critics Association (CriticsChoice.com), the Central Ohio Film Critics Association (COFCA.org), the Online Film Critics Society (OFCS.org), and the Women Film Critics Circle (WFCC.Wordpress.com).

Kristin lives in Columbus, Ohio, with her husband, Paul, and their daughter, Anna. She welcomes questions, comments, and fan mail at kdk@nightsandweekends.com.

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