|  
 |  
 
 
 
 
 
| 
 |  
 
  
Players: 2-4 
Ages: 10+
  
The first thing my family and I noticed as I unpacked the Hearts and Spades 
box was the large number of cards inside. My daughter estimated there to be 
five million of them, but actually there were 164. But as I shuffled them 
all, it did seem like five million. That task took a while, making me wish I had one of those Las Vegas-style shuffling machines.
  
I read the rules on the smallish inside cover, and we started to play. But I 
must have read them fast and maybe skipped a few (the rules were numerous 
and the text size was rather small). The result was that neither game we 
played went smoothly.
  
The object of the game is to be the first to exhaust your stockpile of 
twenty cards. You do this by playing the five cards in your hand, your 
discards, and the one upturned card on your stockpile. You use your cards 
to create community piles of either hearts or spades, in order of one through 
five. Wild cards in both suits are also included. There are two piles for 
each suit, and once the pile reaches five, you sweep them away for future 
use.
  
A mighty stack of cards (the draw pile) sits between the community piles. 
You start each turn by taking cards from there to augment your own hand so that
it has five cards. You play all the cards you can. When finished, you 
discard once, which tells the other players that you’re done.
  
When one member uses up all their stockpile cards, the hand is over and the 
others count up their unused stockpile. Each card counts as one point. The 
rules say the game stops when one player reaches 30, and the lowest score 
player wins. But we came nowhere close to 30. The kids got a little silly—we had to constantly remind our son (age 11) to take his turn amidst the 
fits of giggles. In the first game, we called it quits after one long hand. 
Since Mom had the lowest score, she was declared the winner.
  
Both kids referred to another card game called UNO, saying it was more fun. 
All of us felt that Hearts and Spades was a little repetitious, and that it 
could benefit from simpler rules and fewer cards. One good thing: I was 
able to find and download the rules from the company’s Web site. Reading 
those were a lot easier on my 47-year-old eyes.
  
 
 |   
 |    
 |  
  
 |